LED VOLUME RENTAL · NYC + TRI-STATE

LED Volume Rental: Camera-Tracked XR Stage in NYC

Rent a camera-tracked LED volume — curved walls, ceiling, the render pipeline, and the crew to run it — in one day-rate quote. Built and proven in NYC.

Same-week builds · Unreal, Disguise & Notch via our production partners · a tech on the stage through your shoot · spares on the truck.

Camera-tracked LED volume XR stage on an NYC film set

What you rent when you rent the volume

Not bare panels in a warehouse — a working XR stage: curved wall, ceiling, tracking, render machines, and the crew that keeps it all in sync.

THE STAGE

Curved wall + ceiling

Fine-pitch LED built into a seamless curve with an overhead ceiling array, so reflections and lighting read in-camera. We size the volume to your set, from a tight beauty wall to a full 360° wraparound.

THE TRACKING

Camera tracking + genlock

Real-time camera tracking with genlock and frame-accurate sync, run with our production partners, so the LED background moves with the lens and the parallax holds on a tracked dolly, techno crane, or handheld.

THE PIPELINE

Unreal / Disguise / Notch

Unreal Engine environments driven through Disguise or Notch media servers — feeding the wall at your exact resolution and refresh. We build the scene in-house and run the engine with our partners, so you get the screen and what's on it.

Volume sizes, pitch, and configuration

An LED volume is modular. Panels are typically 500mm, so the curve builds to your exact diameter and height — a 12-by-8-foot backing wall, a 270° wraparound, or a full 360° room with a ceiling lid. We spec the radius to your camera moves: tighter curves for close work, wider arcs when the lens needs to travel.

Pixel pitch is the call that decides how close the camera can get. For in-camera VFX you want fine pitch so the wall reads clean on a wide-open aperture and never moirés against the sensor. Our proven 360° volume — Halo, in Long Island City — ran P2.3 on a curved-plus-ceiling build; we spec finer, down to P1.5, for macro and product work, and our walls run the full P1.5–P3.9 range.

Send us the shoot — set size, longest lens, camera package, and how close you're shooting to the wall — and we'll spec the volume, the pitch, and the processing it needs. No guesswork, no over-renting panels you won't see.

The pipeline that drives the wall

A volume is only as good as what's playing on it. We run the full real-time chain — engine via our partners, content built in-house — so the background is locked, color-true, and camera-aware on the day.

REAL-TIME ENGINE

Unreal Engine environments

Photoreal 3D worlds built in-house and driven live in Unreal, with the inner frustum tracking your camera so the perspective is right for the lens, not painted-on flat.

MEDIA SERVERS

Disguise & Notch playback

Disguise and Notch servers handle the render, the warp, and the color so the LED matches your camera's gamut. Plates, loops, and live Unreal feeds, all formatted to the wall.

ON-SET CREW

Operators on the stage

A volume operator and a tracking tech stay on the floor through your shoot — re-framing the environment, holding genlock, and fixing problems before they cost you a take.

What an LED volume rental costs

Volume builds are quoted as a day-rate stage — the wall, the ceiling, the tracking, the render machines, and the crew, in one number.

A camera-tracked LED volume rents as a day-rate package, not a panel count. The number depends on volume size, pixel pitch, how many render and tracking operators the shoot needs, and how much Unreal content we build versus adapt. A compact backing wall for a single locked-off setup sits at the low end; a full 360° curve with a ceiling and a custom Unreal world scales up from there. Tell us the shoot and we quote it straight, usually same day.

Multi-day shoots get a build-and-hold rate — you pay the build once and a reduced daily after — so a week on the stage costs far less than seven single days. Prep and pre-light days are quoted separately and honestly.

Every quote already includes rigging, processing, tracking, and crew — nothing bolted on after. See our pricing page for how we structure rates, then send us the dates and set size for a number on your build.

Built in NYC, on a same-week timeline

We're a Brooklyn Navy Yard studio that builds the volume and the show. One team rigs it, tracks it, and renders for it — no three vendors pointing at each other when a take goes wrong.

We serve all of NYC and the tri-state from 63 Flushing Ave in the Brooklyn Navy Yard, with same-week build windows for most volume shoots. Our proven 360° XR volume — Halo: P2.3, curved-plus-ceiling, camera-tracked, Unreal-driven — was built for a film team in Long Island City; see it on our work page.

Because the same studio owns the wall, builds the content, and runs the pipeline with our partners, the volume shows up calibrated and the environment shows up finished. If you also need flat event or broadcast walls around the same date, we rent those too.

QUESTIONS

LED volume rental, answered.

How much does it cost to rent an LED volume in NYC?

A camera-tracked volume rents as a day-rate package, not a panel count — the curved wall and ceiling, the tracking, the Unreal/Disguise/Notch render machines, and the operators on the floor, in one number. The figure depends on volume size, pixel pitch, crew, and how much content we build. Multi-day shoots get a build-and-hold rate, so a week costs far less than seven single days. Send us the shoot and we'll quote it straight, usually same day.

What is an LED volume, and how is it different from a flat LED wall?

A flat LED wall is a screen you stand in front of. A volume is a curved LED stage — wall plus ceiling — paired with camera tracking and a real-time render pipeline, so the background moves with the lens and lights the scene in-camera. It's built for in-camera VFX and virtual production, not just playback.

Do you handle camera tracking and genlock?

Yes. We run real-time camera tracking with genlock and frame-accurate sync through our production partners, so the inner frustum follows your camera and the parallax holds on dollies, cranes, and handheld. A tech stays on the stage through the shoot.

What render pipeline do you use — Unreal, Disguise, or Notch?

All three. Photoreal environments are built in-house and driven live in Unreal Engine, and Disguise or Notch media servers handle render, warp, and color so the LED matches your camera's gamut. We bring the scene, not just the screen — custom Unreal worlds or adapted plates, your call — with the real-time engine run alongside our production partners.

What pixel pitch and size should the volume be?

For in-camera VFX you want fine pitch so the wall reads clean on wide apertures and won't moiré against the sensor. Our proven Halo volume ran P2.3 on a 360° curved-plus-ceiling build; we go finer, to P1.5, for macro and product work. Size is modular: we build the curve to your exact diameter and height, from a tight backing wall to a full 360° room with a ceiling, spec'd from your longest lens and how close you shoot to the wall.

How fast can you build a volume, and where do you do it?

Most volume shoots build same-week. We work out of the Brooklyn Navy Yard (63 Flushing Ave) and serve all of NYC and the tri-state — our proven 360° XR volume was built for a film team in Long Island City. We can build on our stage or load into yours.

Ready to book the volume?

Tell us the shoot dates, set size, camera package, and pipeline. We'll come back with a same-day day-rate — the curved wall, the ceiling, the tracking, the render machines, and the crew, in one number.

Request a quote →

Build something worth looking at.

We'll tell you the wall, the pitch, and the price — usually same day.

Request a quote →

NYC's LED wall + content studio. Rentals, virtual production, installation, and factory-direct sourcing — one team, from pixel to playback.

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• Indoor/Outdoor LED Walls

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wlab@wlab.tech

Brooklyn, NY — Serving Tri-State Area

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